Publication Details
Abstract
This article highlights the scientific-methodological foundations and practical significance of using the technology of "Creative and Entertaining Linguistics" in developing the linguistic competence of primary school students in native language classes. The research analyzes the role of game elements, rebuses, crosswords, puzzles, and grammatical fairy tales in increasing the interest and motivation of young learners towards language learning. Furthermore, it describes the training sessions organized for teachers in experimental fields, systemic lesson themes across grades, and the results of this technology in developing students' personal, regulatory, cognitive, and communicative universal learning activities (including the "4Cs" model).